Movement 26-1-15

We focused on pilates during the first half of this lesson. I had dome some pilates before so was familiar with some of the movements but it was nice to learn the technique properly. It felt good to be good at something. I am not good at so much of the course, coming into movement feels comfortable and enjoyable. I can relax in the knowledge that usually I just ‘get it’. My flexibility plays a big part in this; during pilates I could do extra stretches and go a bit further than some of the others in the class. It sounds hedonistic, but I love knowing that I am not the worst in the class.

After pilates we looked at the Laban’s planes, the door the table and the wheel. We experimented moving in each. I found the door to be macho and arrogant, a business man, Donald Trump. Everything was controlled. The breath was in the chest and neck and the upper body was tensed. The table was a jolly old fool, the pantalon. Some people expressed a ‘laddish’ feeling whole walking in their table plane however I found it to be less brazen than this. The wheel plane was a nosey so-and-so to me. Leading with their head, intrigued, mystified by that they see.

After researching Laban’s efforts from last week, I found this online. This was so useful and I have shared it with the rest of the class.

Taken from http://games.spaceanddeath.com/sin_aesthetics/102

Press (direct, sustained, heavy) is my favorite effort action, and I always start here when describing them. It’s heavy, so the movement has weight and bearing. It’s direct so it goes at a goal, and it’s sustained, so it is not as much quick or sharp as grinding ever forward. Press is a presence-y commanding push, a slow, relentless dominance of action, a grinding down under forward progress. Press is a bulldozer, press is a marching army, press is a dominant seduction. In our games, press people are great people – An emperor, a general, a calm, intense, ambitious person who is unafraid of grinding anything in his path to dust to get at what he wants.

Thrust (direct, sudden, heavy) is an easy one to describe. It has at it’s goal with speed, efficiency, control and deadly intent. It’s the final blow of a driving blade. A bullet to the brain. A knockout punch. In our games. Thrust characters are intense people. When they are good guys they’re often proud and capable and exceedingly restrained.

Slash (flexible, sudden, heavy) is a neighbour of Thrust. It’s heavy and fast, but where Thrust is controlled, Slash is wild. Slash is a back alley knife fight. Slash is a swashbuckling, bottle smashing, drunken brawl. In our games, Slashers are arrogant, audacious, sexy rakes with big reputations.

Wring (flexible, sustained, heavy) is the last of the heavy actions. It’s sustained like press, but it’s not direct. It’s flexible and twisting, like wringing a wet towel out. Wring is an inward churning individual. Wring could be a twisted malcontent. Wring is an strategic herder. In our games, wrings are often scheming villains, twisted and evil.

Glide (direct, sustained, light) is light, graceful, and directed. Gliding is a ballroom dancer. Gliding is an ice skater. Gliding is a courtesan on a gondola. Gliders in our games are socially adept, dangerous people who get you to do things you didn’t intend to do and yet somehow have you respecting them for it.

Float (flexible, sustained, light) is like Gliding without direction, Wring without Weight. Float is lazy cumulus clouds. Float is puppy love. Float is collateral damage waiting to happen. Floaters in our games are benevolent friends, hapless tarot fools skipping off cliffs, and sometimes the maddening few that can not be encumbered by you.

Flick (flexible, sudden, light) is like Float, but without the ease of sustained action, or Slash without the threat. Flick is lick of fire. Flick is toss of hair. Flick is an always distraction. Flickers in our games are most often maddening, mercurial creatures who must be cajoled, convinced or connived into commitment, or loyal, but somewhat inconsequential allies.

Dab (direct, sudden, light) is like Thrust without deadly intent. Dab is a bon mot. Dab is cutting remark. Dab is a Lady Macbeth. Dabbers in our games are devastating social creatures. They’re political powerhouses, and deft manipulators.

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About roselloydpa

First year Performance Arts at RCSSD
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